I'm a gameplay programmer who loves to create fun experiences going from tight, immersive mechanics all the way over to audio projects in C++. Below you'll find examples of just some of the projects I've worked on:
- Gameplay programming (Unreal Engine, C++)
- Procedural generation
- AI Programming in Unreal
- Systems design and prototyping
A procedurally generated parkour game with vaulting, wall running, and rooftop exploration.
A Bubble Popping Extravaganza! Pop Bubbles and Avoid Bombs
A VR multiplayer Russian roulette simulator with a twist!
- UE5.4 procedural level generator for a Mirror’s Edge-style game
- Built a full traversal system: ziplines, vaults, mantling, wall runs
- Solo and team projects, game jams, academic research
Follow me to see what I’m making next!